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How Did it Get so Popular? Apple’s App Store Hits 1.5 Billion Downloads and 65,000 Apps

first_imgTags:#Apple#news#web A Web Developer’s New Best Friend is the AI Wai… Top Reasons to Go With Managed WordPress Hosting Earlier today, Apple announced that iPhone and iPod touch users have now downloaded over 1.5 billion applications. According to Apple, there are now also over 100,000 developers in the iPhone Developer Program and over 65,000 apps in the store. The number of actual iPhone developers might be a bit lower than Apple reports, as a lot of people only joined the paid version of the program to get their hands on the betas of the iPhone 3.0 OS, but there can be little doubt that the App store is a runaway success, both for Apple and developers. Given this huge success of the App Store, it is worth thinking about the factors that contributed to the App Store’s success and what Apple could do to make the store even better.Some other platforms had something similar to the App Store long before Apple, and others are still trying to copy the App Store, but Apple has clearly set the bar very high. Even though a number of companies are trying to emulate the App Store model now, we think that a number of factors contributed to Apple’s massive success. Some of these may be very hard to replicate for other companies.Here are a few of the them: improve the approval process: it’s no secret that the process to get an application into the store is rather arcane and that Apple regularly refuses to let apps into the store for seemingly random reasons. “remember this iPhone app” – our own Marshall Kirkpatrick would really like to see Apple add a way to mark apps in the store so that he could buy them later. This could look something like wish lists on Amazon or Neweggrecommendations: with 65,000 apps, it’s very hard to keep an eye on what’s new in the store. As of now, Apple hasn’t introduced a ‘Genius‘ feature for the App Store and there isn’t even an Amazon-like function “others who bought this app also liked these apps” featuremark apps you already boughtCan you think of other reasons why the App Store became such a success? And what would you like Apple to add to it or improve? Let us know in the comments. frederic lardinois Why Tech Companies Need Simpler Terms of Servic… pump was primed: with the iPod, Apple had already familiarized millions of people with iTunes and the idea of buying music and videos content for their devices on iTunes – moving to applications was a natural next step it’s not just the iPhone: by creating an ecosystem that both iPhone and iPod touch users can tap into, Apple greatly expanded the reach of its app store. Apple says it has shipped over 40 million devices with the iPhone OS on it. This means that, on average, iPhone and iPod touch owners have downloaded an average of around 38 apps per person, which is not an outrageously high number. pricing: allowing free apps into the store and distributing them for free was a very smart move by Apple. This allows new users to become comfortable with the App Store concept and gives developers a chance to showcase free versions of their paid applications and games. Also, by allowing developers to charge as little as $0.99 for an app, developers can reach a lot of users while still getting paid for their reach: there are App Stores in 77 countries and very little content is restricted to specific countriesgames: almost every application in the list of top paid and free apps (iTunes link) is a game. The iPhone (and the iPhone 3GS even more so) is a great mobile gaming machine and given that most games are quite cheap, who can really say no to the Moron Test or Real Soccer 2009 (which at $0.99 is quite a bargain)? low barrier of entry for developers: you don’t have to pay to start developing (assuming you have access to a modern Mac), and if you are already a Mac developer, developing for the iPhone OS is relatively easy, as you use the same tools as before. a chance to make money: of course, it also helps that Apple provides a central hub for all the apps and at least gives developers the impression that even small development houses or a guy in his parents’ basement is playing on the same level as Electronic Arts or Gameloft. Some things we would like Apple to change/add: Related Posts 8 Best WordPress Hosting Solutions on the Marketlast_img read more


GBA’s Peter Yost Will Launch His Own Consulting Firm

first_imgPeter Yost, the technical director at Green Building Advisor and an educator and researcher in building science, will open his own consulting company in January.Yost is currently vice president of technical services and a principal at BuildingGreen, a specialty publisher founded by Alex Wilson in 1985. He’ll leave that company, which he joined in 2007, to open Building-Wright on January 1.“I love my job,” Yost said in announcing the move. “I get up each morning to an ever-changing blend of consulting, writing, teaching, and research. Moving from BuildingGreen to my own business, Building-Wright, is really about what time I get up in the morning, rather than what I will be doing.”Yost’s primary interest is in light-frame construction, although he’s happy to provide input on both residential and commercial buildings, old and new. His services will include design and material review for high-performance buildings, assessing old buildings for performance upgrades, technical writing on building performance, teaching, and research and product testing under real world conditions.Based in Brattleboro, Vermont, Yost said apps like GoToMeeting and FaceTime would allow him to work with clients just about anywhere. In fact, he said in an email, he is currently consulting on a project in Granada, Spain. “Who knew?” he said.Yost has a long history on the research side of the building industry, including stints at the National Association of Home Builders, as director of resource and environmental analysis at the NAHB Research Center, and as senior researcher at the Building Science Corporation. He’s also been a senior editor at Environmental Building News.The 63-year-old Yost serves on the adjunct faculty at the University of Massachusetts-Amherst and is a lecturer at the Yale School of Forestry & Environmental Studies. He was the NAHB Educator of the Year in 2014 and holds a master of science degree in resource economics from the University of New Hampshire.He’ll continue in his role at GBA, which includes providing comments for the bi-monthly Q&A Spotlight.last_img read more


Intel Dabbles In Science Fiction

first_imgCognitive Automation is the Immediate Future of… Related Posts 3 Areas of Your Business that Need Tech Now Tags:#enterprise#science Navigating Mood MapsThat was the same theme evoked by Margie Morris, a clinical psychologist employed by Intel, whose “Mood Map” projected a collection of images collected by Instagram onto a similar photo wall – and attempted to sense their mood.Traditional sentiment analysis works fairly well for text; describing a person as “awesome,” for example, is almost always a positive statement. But photos can be a much more difficult nut to crack for a computer, which may be unaware of the photo’s context. Morris’ project used some easy clues – hashtags – to try and sense the mood, while the color of the filter provided others.“Instead of a thumbs up / thumbs down, you’re trying to establish an emotional connection,” Morris said.The Mood Map does two things, Morris explained: it provides an emotional “map” of the photos, outlining them in a particular color, according to the assessed mood. But it also allows users to track the emotional path of a particular image depending on the mood of the user, and assign their own “mood” tag to the image itself.Context Is KingA number of other demos also attempted to provide context, typically in a more generic way. A handful of Intel researchers are working on projects to sense context from a device’s sensors, most often the phone. For example, if the Intel research framework senses a user’s phone moving (because its owner is out jogging, for example), it won’t ring a user’s desk phone for a scheduled conference call. A related social framework would “sniff” the phone’s microphone and try to determine if the user was in a car, then send him a voice message instead of a text so as not distract the driver. All of this would require the user’s permission, of course.The overall goal, Intel said, was to eliminate what author Madeline Ashby called our “hermit crab” relationship with technology, where our digital history is defined by the devices that we have used, used up and discarded.This not only has implications for conservationists, but consumers and manufacturers alike: forging an emotional connection between consumer and technology means that users will likely value and hold on to an electronic device far longer than they would otherwise.Photos by Mark Hachman. Massive Non-Desk Workforce is an Opportunity fo…center_img Dishing Out A Smart BowlTake, for example, the showcase exhibit: what Intel called “Display without Boundaries” – essentially an smart bowl. The display intelligently connected a video projector and Microsoft’s Kinect for Windows to create a projected image that interacted with the surface of the bowl. The bowl served as both a display and a controller. And the bowl not only sensed the user’s fingers, but photos could be “swiped” from the bowl to a more traditional wall-mounted display.“This could be my photo album, you know. I could touch those, bring them up on the wall, interact with them, enlarge them, this could be my photo wall,” said Carl Marshall, a graphics software architect and research scientist at Intel. The idea, he said, was not only to establish a display where ever it could be used, but to create an emotional connection between data and a physical object. Computers that simply do the sames things faster and faster are becoming boring. Been there, done that. But a device that can detect and interpret your emotions? Or intelligently organize a meeting, knowing that one of the participants is jogging at the time? That’s a more interesting proposition. Intel, perhaps surprisingly, is working on both.At the Intel Developer Forum this week, the chip giant has serious business on tap, presenting the latest iteration of its Core microprocessor line and laying out its software initiatives, including updates from its McAfee security division.On Monday, however, Intel debuted a book of science fiction stories. Dubbed Imaging the Future And Building It, the book includes a number of stories – from professional authors like Madeline Ashby and Karl Schroeder, plus more pedestrian efforts from analysts like Rob Enderle. But the most interesting bits come in the introduction – where Intel lays out its vision of the future.Over the last few years, Intel futurist Rob Johnson explains, Intel has been running a “futurecasting lab,” where the company whiteboards what the future will look like. The effects-based models help guide Intel’s product development; Intel is working on its 2019 model right now.Everything Changes In 2020In 2020, however, “something remarkable happens,” Johnson writes. “As we pass 2020, the size of meaningful computational power approaches zero.” In other words, with a microprocessor that small, you can put a computer in just about anything.“When you get intelligence that small, you can turn anything into a computer,” Johnson writes. “You could turn a table into a computer. All of a sudden, it’s possible to turn your shirt, your chair, even your own body into a computer.”And in some sense, that’s what Intel showed off in a series of demonstrations on Monday – intelligent interactions between various devices, some containing their own electronic eyes and ears. The goal was to use technology as a bridge between man and machine to facilitate context.If this sounds like the sort of blue-sky forecasting you might hear at an academic conference, you’re not far off. For years, Intel has employed a small team of anthropologists and other social scientists to translate what the company manufactures in its fabs into real-world technology. And this year it pushed into art. IT + Project Management: A Love Affair markhachmanlast_img read more